ANATOLY SHESHENIN / SENIOR UNITY DEVELOPER

Built to play.
Made to run.

I build gameplay systems and game AI, keep multiplayer worlds in sync, and make demanding games run better.

~10 yearsin games · 15 in software · 4 products shipped from scratch

Hanoi, Vietnam UTC+7 · Remote, any time zone · Open to relocation

CREATOR PROFILE
Anatoly Sheshenin wearing a Unity T-shirt against a three-dimensional pixel-art landscape
C# · UNITY · GAMEPLAYReal person. Virtual worlds.
Unity & C#Mobile · PC · WebGL · VRMultiplayerPerformanceGame AITeam leadership

KEY RESULTS

15 → 60FPS

and −70% crashes in one month on Gentlemen: Business Strategy — re-architected into streamed modules.

10M+downloads

World War Armies, built from scratch on Photon Quantum while it was in beta.

100GOAP agents

that re-prioritize, get interrupted and resume their work without deadlocks.

7people hired & led

4 Unity developers and 3 QA; promoted from developer to Team Lead.

5–6AI agents in parallel

fix bugs through the tracker; every build lists what it fixes and what is still open.

01 / SELECTED WORK

Games & interactive worlds

My contributions across commercial games,
VR, and hands-on simulation.

03VARWIN · VR

VR platform
for education

Unity Developer · product role

Joined at the start and shaped the architecture, gamification and features of a VR platform — Varwin Education reached 100+ Russian schools by 2020. Solved multiplayer for objects that know nothing about each other with a fast reflection layer that networks user-authored logic; shared Photon sessions for up to eight users.

VRReflection-based netcodeProduct
Explore Varwin
04SITRONICS KT · SIMULATION

Interactive
shooting simulator

Senior Lead Developer

Led the team and moved a legacy codebase to a modern architecture. Built animal AI for boar and moose hunts — animals hear a shot, panic and flee — and networked shooting for two shooters in different locations on one range, with synchronized targets and ballistics. Delivered to the customer.

SimulationGameplay AITraining UX
View interactive programs
05ROYAL ARK · MOBILE

Zombie Wars

Unity Developer

A survival shelter sim in the vein of Fallout Shelter, with unique heroes on top of regular residents. Worked on the major “Era of Heroes” update — heroes, combat, quests, daily rewards, UI — and built shared C# combat logic with server-side battle validation. The project was closed in 2022.

Unity / C#CombatServer validation
06APEX POINT GAMES · STRATEGY

Heroes at War

Unity Developer

A browser and mobile strategy with ~1M registered players. Supported the live game while building its successor — delivered ~40% of the new project: UI and gameplay in C#, with PHP / Haxe / SQL on the server.

Unity / C#Client & serverWebGL
Visit the game
07INDEPENDENT · IN DEVELOPMENT

Hex Live

Developer / Game Designer

A colony survival sim with autonomous NPCs: headless .NET server + Unity URP client. ~240k lines of C# and ~1,900 automated tests, built AI-assisted under my architecture and review.

  • Game AI. Colonists perceive, score goals and plan multi-step actions; a built-in detector explains why an NPC got stuck. LLM agents drive characters through MCP with validated commands.
  • Netcode. Clients regenerate the world from the seed instead of downloading it; delta snapshots cut traffic 202 → 10 KB/s per viewer, event filtering 3,571×.
  • Engineering. Simulation runs ~200× real time headless; golden-trace regression tests and CI gates. FMOD with baked lip-sync, RU/EN.
  • Agent pipeline. An orchestrator runs 5–6 coding agents through my own tracker, Flashback; every build lists the bugs it contains.
.NET / WebSocketGame AIMCP agentsURP
02 / INDEPENDENT PRODUCTS

Ideas, shipped.

My own iOS products, from product design
to App Store release. Plus an AI-powered CRM
with MCP tools for a business in Kazakhstan.

IOS · PERSONAL FINANCE

Kura Money

A multi-currency expense tracker. I owned product design, development, testing, and launch, taking the app to release in approximately six weeks.

View on App Store
Kura Money App Store preview
IOS · ASTROLOGY

Aether Veil

An independent iOS app featuring astrology tools and interactive visualizations, bringing together product thinking, interface design, and implementation.

View on App Store
Aether Veil App Store preview
03 / HOW I WORK

Engineering with
the player in mind.

Simple architecture. Intentional design.
Performance as part of the experience.

01 / PERFORMANCE

Make it run better

Find bottlenecks, improve algorithms, and refactor systems. Keep CPU, GPU, memory, asset loading, and frame-rate stability in view.

Unity / Memory Profiler · Frame Debugger · RenderDoc · Xcode Instruments · Addressables · Play Asset Delivery · URP / HDRP · Shader Graph

02 / CONNECTED WORLDS

Keep everyone in sync

Connect Unity clients to servers, synchronize shared state, and build reliable interactions across games and simulations.

Photon Quantum / Fusion · Netcode / Mirror · WebSocket · server validation · C# / .NET

03 / INTELLIGENT SYSTEMS

Give characters purpose

Build gameplay AI and LLM agent systems. Use specifications, code review, and tests to make AI-assisted development dependable.

GOAP · utility AI · FSM · A* · MCP · LLM agents · RAG / vector memory

THE REST OF THE INVENTORY

Architecture & UI Zenject / VContainer · UniTask · MVC / MVP · UI Toolkit / uGUI · DOTween · Spine · DOTS (familiar)

Fullstack Python · TypeScript · ASP.NET Core · Fastify · PostgreSQL · SQL · Redis

Delivery & analytics Git · Docker · CI/CD · Unity Test Framework · xUnit · AppLovin MAX · ironSource · Firebase · Amplitude

04 / EXPERIENCE

A foundation in software.
A focus on games.

Full background on LinkedIn
Nov 2022 — Present

Lunkin Game

Unity Developer → Team Lead
Feb — Oct 2022

Royal Ark

Unity Developer
Jul 2021 — Jan 2022

Sitronics KT

Senior Lead Developer
Jun 2020 — Jul 2021

Hypemasters

Unity Developer
Jan 2018 — Jun 2020

Varwin

Unity Developer
Dec 2016 — Dec 2017

Apex Point Games

Unity Developer

Before games

IT Lead at Garant Osago — built an ERP/CRM for a legal firm from scratch and grew from solo developer to a team of four. C# development at BaltBet and IT engineering at KURIER MEDIA.

Education & languages

Bachelor’s degree, Computer Software & Automated Systems
Bonch-Bruevich Saint Petersburg State University of Telecommunications
English B2 · Russian native · Vietnamese A1

05 / NEXT CHAPTER

Have something
worth building?

Open to senior Unity roles — remote in any time zone
or relocation to Asia, Europe or the US.